WebGL
HTML 5 has introduced us to the Canvas API, 2D graphics and the pleasures of plugin-free video and audio playback. One of the next hurdles we will face is native support for 3D graphics for simulations, visualizations and games.
WebGL is an early look at supporting OpenGL ES 2.0 in the canvas in most modern browsers through JavaScript APIs.
This will be an example-driven workshop that will cover the basics of 3D graphics, OpenGL and where it is going on the Web.
About Brian Sletten
Brian Sletten is a liberal arts-educated software engineer with a focus on using and evangelizing forward-leaning technologies. He has a background as a system architect, a developer, a security consultant, a mentor, a team lead, an author and a trainer and operates in all of those roles as needed. His experience has spanned the online game, defense, finance, academic, hospitality, retail and commercial domains. He has worked with a wide variety of technologies such as network matrix switch controls, 3D simulation/visualization, Grid Computing, P2P and Semantic Web-based systems. He has a B.S. in Computer Science from the College of William and Mary. He is President of Bosatsu Consulting, Inc. and lives in Los Angeles, CA.
He focuses on web architecture, resource-oriented computing, social networking, the Semantic Web, scalable systems, security consulting and other technologies of the late 20th and early 21st Centuries.
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